I just finished the second part of this series.
Implementing fire in your game can add a lot to the aesthetics and feel. Maybe you want to shoot a red barrel and watch the fire before it explodes. Maybe you’re trying to make a game about putting out fires. Here are some resources for beginners:
In the first part of this series, I covered how to get and set up the free assets you need (fire, smoke, and water). You can see it here:
In the second part, you will see how to implement the Fire and Extinguisher classes that allow you to control a fire, reduce its output (intensity), and regenerate it if the fire is not completely extinguished:
Gaming Hub
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