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kind of sneak peek, complete guide, advice

In Counter-Strike 2, you have to constantly move around the map: move from one place to another, beware of enemies and even collide with them, taking each other by surprise. So that such an encounter does not become the last in a round, you need to know how to peep CS2. Peeking is a way of moving from behind an obstacle (corner, cover, wall, etc.). What are the snippets in CS2? How to peek and peek back? CS.MONEY blog prepared a thorough guide.

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Quality peeking is one of the most important skills in a player’s arsenal. With successful snooping, you can gather information and engage in firefights effectively. The main task of any peek is simple: get as much profit as possible with the least risk. Therefore, a good look should be lightning fast, surprising and, at the same time, careful.

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Types of CS2 snippets

There are five types of peeking in CS2. Basically, this means you can peek around obstructions in five ways:

  • casual/ordinary peeking
  • peek over the shoulder
  • Peep
  • peek long/wide
  • peek/crouch

Casual/casual peek in CS2 is the easiest. Tease your enemies a bit by exposing yourself from both sides of cover (or the only side), returning fire and shooting or sneaking back into cover. It’s important not to do it too wide or long; You should show yourself to as few enemies as possible.

peek 1
Usually peeking from corners.

Peek over the shoulder done to gather information or bait your enemy into shooting. Here, get out of cover as quickly as possible and back in a flash. At the same time, try not to reveal yourself to the enemy as much as you can. Just showing the tip of the shoulder and hiding again is more than enough. Basically, the name says it all.

Peep is an advanced technique. This is a series of small attacks in opposite directions. This technique allows you to check positions one by one without being hit by enemy fire. Note that Jiggle-peek can still be countered: your opponent can still calculate the moment and click your head.

Long/wide peek and duck peek pretty much speaks for itself. With the first one, just jump from your cover a greater distance than usual. Second, combine with duck/crouch. Both techniques have the same idea: to trick the enemy’s expectations and force them to re-aim, which will buy you time.

peek 2
Peeking from a distance.

What is MJ Peek? Peek at Michael Jackson in CS2 – Is He Still There?

MJ Peek is a bug that causes player models to first come out from behind corners with their bodies and then with their legs, which looks like Michael Jackson’s famous dance move. So it’s not a mechanic or a way to peek at CS2, just a visual bug. Peek MJ is no longer in CS2, can’t be repeated or seen: Valve fixed this bug a long time ago, and it didn’t stay in CS2 for long. But it’s pretty cool!

How to peek in CS2 correctly?

Every good snippet in CS2 requires three steps: preparation, timing, and execution. Let’s look at each point in more detail.

Movement plays an important role. It’s important to enter from a good position and stop as quickly as possible. Counter-strafe will help stop, but good positioning should be discussed separately.

Distance is an important parameter. The closer you are to cover/corner and the further the enemy is from it, the sooner they will notice you and vice versa. Just regular perspective rules, no magic. Does this mean you should choose the maximum distance from cover to get a good peek? Yes and no. The choice of distance depends on many factors, starting with the weapon in your hand and ending with the geometry of the map itself. Here the rule for proper peeking is simple: don’t force yourself to cover up before peeking. Take a step or two back and only then get out.

Timing is also an important element for successful snooping. Getting the timing right isn’t easy, but it’s possible. To do this, you need to focus on the environment and understand the timing on a particular map.

peek 4
Should we tell him?

Lastly, aim. One of the most important skills, if not the most important, in a player’s arsenal. When it comes to peeking, sight position plays a key role. Before leaving cover, you need to roughly estimate where the enemy might be standing and aim at that position. Keep in mind that even though the opening has an advantage due to the peculiarities of the network code, the recipient remains standing and waiting for the exit. Therefore, predefined sights are very helpful when picking.

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CS2 is online FPS game. Ideally, all players and servers have the same game state data. Today people are talking about 64 and 128 tickrate servers, gigabit ICs, and a host of other technologies to eliminate lag and ping. But in real life, it’s impossible for everyone to have a perfect connection. Let’s give credit to Valve’s programmers: in CS2, Entry players may not have had a technical advantage.

The problem is that in CS2, players enter by peeking and carrying out the right tactics so that they win the opening duel, which is called entry fragger. Even if you’re just peeking behind the box and aren’t even planning on entering a site, you’re still in a position to Enter. You must log in. And the Entry player (Peeker) always has an advantage equal to the defender’s ping. It’s true, on LAN games with near-zero ping, such players have no technical advantage, just pure skill. Even when playing online with a ping of around 50 or lower, the Entry player advantage is only one factor, but not the deciding factor. Aiming for timing, counterattacks and other factors also takes time and somewhat reduces the importance of Entry’s technical superiority.

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Shit jump+duck peek

Lastly, trying to fight snooping with a ping over a hundred is a serious problem. In situations like this, the game’s net code gives the defending player the same advantages you would get as an Entry player. You’ll see the target earlier and be able to react.

Perspective and Initiation

Besides the technical advantages, which we think are probably comparable, there are two more aspects that are worth taking a peek at CS2. First, Entry players have Initiative. While the defensive back is taking a corner kick, the Entry/Peeker has the Initiative. You can prepare the trailer and do everything according to your wishes.

This brings another advantage: by having Initiative, the Entry player also gets a chance to win the fight Perspective. Simply put, the closer you stand to a corner, the greater the portion of the field of view that is blocked by the corner. Therefore, it is more advantageous for the defender and Entry to be as far away from cover as possible.

peek 5
Peeking through a small hole in the Mirage.

Entry players can choose the distance to their cover when peeking, but Defenders must work with what they have. This usually means taking a default position at the maximum distance from the corner or cover. Obviously, such a position is easy to read. As a result, the Defender became an easy target for prefire. That’s basically why and how in CS2 aggressive sneaker players like donks, malbs and others win a lot of duels and are highly rewarded.

How do you counterpeek, right?

It’s quite difficult to learn how to counterpeek instantly. If the Entry player (Peeker) does everything right (prepared, aimed, and timed), winning against such peeking/entry is almost impossible. So the best way to win against peeping is to disrupt their preparation and timing.

When facing peeping, You have to keep moving and changing positions. Approaching or further away than usual, crouching/crouching or vice versa, boosting, and so on. One can only surprise the Entry Peeker and win the duel by creating chaos. You can also take the initiative. After jumping on a player preparing to peek, you can quickly frag and retreat to a defensive position. This is a risky maneuver, but it can be effective.

Just a peek at the memes (we all know the feeling).

Talking about timing, you can follow a simple rule. First, doesn’t make a sound. There’s no point in clicking the zoom endlessly or jerking back and forth. As fun as it is to spam your AWP views, winning the game won’t help. Second, You need to understand what and why you are doing on the map. If you’re holding a particular pass, don’t leave your position as soon as you hear a flashbang somewhere.

Tactics for Snooping in CS2

Peeking is a risky, high-risk, high-reward move. You can increase your chances of success by using one of the tactics:

  • Peek before the fire. That’s quite simple. All maps have standard positions that players hold. Just learn and attack with initial shots as this allows you to clear such positions more effectively.
  • Double peek. Another simple step that requires basic communication and teammates. Come out from behind cover at the same time and together you can almost guarantee if not a clean fraction, then at least an exchange/trade.
  • Peep Flash Pop. While holding a position, the player aims at a predictable place. This allows you to successfully use flashbangs to gain an advantage when snooping.
  • Bold peeking is also possible, but it is the riskiest move, best done in desperate situations.

Most Common Mistakes When Snooping

While peeking is a relatively simple thing that just needs to be mastered in CS2 with a LOT of playing, getting out from behind corners and giving headshots to enemies, you can make a lot of mistakes while doing it. Most often, players make one or more of the four mistakes below:

  • Too many buttons. The easiest way to get out from behind a corner is to move sideways, that is, using the left or right movement buttons. Using other movement buttons, forward, backward, or jump, usually makes things worse.
  • Bad shot. In an ideal scenario, when peeking, the player stops at the same time that the sight stops on the enemy’s head. If your sights are looking somewhere far away from the enemy model, then peeking becomes less effective.
  • Excessive peeking. Peeking too often or being too aggressive, constantly coming out from behind cover is also a mistake. The shoulder peek is a useful tool that should not be overlooked.
  • Peeking without preparation. In each round, you have two minutes to implement your plan. There’s no point in rushing. It is better to prepare to peek, collect information, throw a flash, and only then go to the defenseless enemy.

Peeking is an important technique in a player’s arsenal. Timely and high-quality peeking allows you to gain a numerical advantage and significantly increase the chances of winning a round. Therefore, if you want to increase your rating, you should take the time to peek into training.

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